export enum AttributeType {
    None = 'None',
    HP = 'HP',
    MaxHP = 'MaxHP',
    Attack = 'Attack',
    Defense = 'Defense',
    Speed = 'Speed',
    CriticalRate = 'CriticalRate',
    CriticalDamage = 'CriticalDamage',
    DamageReduction = 'DamageReduction', // 伤害减免，默认值为0（无减免）
    DamageIncrease = 'DamageIncrease', // 伤害增加，默认值为0（无增加）
    AttackSpeed = 'AttackSpeed', // 攻击速度
} 